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One of the most common questions with new jitter users is, "How do I bring audio over into the video world?" You'll notice that many of the following examples deal with this question in one way or another. Using the OpenGL features of Jitter is a great way to create data visualizations of all kinds, and can be integrated easily with other video processes. In this weeks example, we will use a couple of low-frequency cycle~ objects to dynamically reposition spheres in 3-D space.
We need to provide a named matrix for our coordinates to be stored and altered. As we need (x,y,z) coordinates in floating point values, we use a 3 plane float32 matrix. In the video world, we are familiar with using red,green, and blue planes to convey color information. In openGL, these same planes refer to x, y, and z coordinates respectively.
We use jit.poke~ objects to load our named matrix with values.
jit.slide is used to smooth the movement of the balls between positions.
We use jit.iter to break our matrix down into 3-item lists, which are then converted to position messages. We are also banging our jit.gl.gridshape with each message. This creates a copy of our sphere for each cell of our matrix. You will see this technique whenever we need to create multiple copies of a jit.gl-object.
We need to make sure that the jit.gl.gridshape has @automatic 0, so that it will be rendered only when it is banged.
The projects and tasks are designed to help you through the various courses and materials that you'll have to deal with, and also to provide an active and practical element to what could otherwise become a rather dry and technical exercise. Tasks are small exercises - you may be asked to complete one or two per week. Projects are larger and carry a higher percentage of the mark. We will undertake two, three, four or more projects and tasks. The final project is usually an individual choice project, and will be worth significantly more than the others in terms of percentages in your portfolio. We will usually try to set aside a time to perform the projects in a public setting.