HELLO - Early versions of the patch behind the composition Hello
BASIC - recording, amplifiers, keys, lines: a bit of a lucky dip
SFPLAY - playing and manipulating sound files from disc, as opposed to play~ which uses a buffer in memory
FILES - Example of the use of files - opening, finding, using, etc.
PERFORMANCE_TEMPLATES - Some basic templates for performance using four different Max/MSP methods - sfplay~, human interface control (hi), audio in (Tapin and Tapout), sound synthesis and rhythm manipulation.
Paf - Phase Aligned Formant Synthesizer - The paf~ object synthesizes a formant with a specified center frequency, bandwidth, and amplitude. Each parameter change takes a target time as in the line object.
POLY - the poly~ object, which makes polyphonic synth building more easy and efficient
MIDI - Warning: file(../../../../courses/tech_resources/max-msp/examples/MIDI/about.txt) [function.file]: failed to open stream: No such file or directory in /data03/rhoadley/public_html/courses/tech_resources/max-msp/examples/index.php on line 83
PLAY - The play~ object allows you to manipulate the playback of soundfiles from a buffer in memory, as opposed to from disc (see sfplay~)
OSC - an implementation of Open Sound Control in Max/MSP
Munger - the original munger~ granulator - compare to the SC port
CLICK - Patches working towards the composition Click
SAMPLING - simple(r) versions of groove~ and sfplay~
BBCUT - collection (currently only one!) of ideas based on Nick Collins' SC external BBCut
REVERB - example(s) of in-patch reverberation. Be careful as these slow the patch significantly. Consider adding reverb later or externally to your patch.
MouseState - Patches utilising the object MouseState
GATES - gates in general, but particularly noise-gates and modulating one sound with the envelope of another